@startuml
sprite $plane_arrival [48x48/16] {
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}


!define FA6_PLANE_ARRIVAL(_alias) ENTITY(rectangle,black,plane_arrival,_alias,FA6 PLANE_ARRIVAL)
!define FA6_PLANE_ARRIVAL(_alias, _label) ENTITY(rectangle,black,plane_arrival,_label, _alias,FA6 PLANE_ARRIVAL)
!define FA6_PLANE_ARRIVAL(_alias, _label, _shape) ENTITY(_shape,black,plane_arrival,_label, _alias,FA6 PLANE_ARRIVAL)
!define FA6_PLANE_ARRIVAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,plane_arrival,_label, _alias,FA6 PLANE_ARRIVAL)
skinparam folderBackgroundColor<<FA6 PLANE_ARRIVAL>> White
@enduml